![]() 3DS Max will prompt you with a choice to keep scene materials anytime you delete a material from the editor. The material editor window is for editing materials and isn’t designed to be a material manager. The number of material editor slots DOES NOT limit the number of materials you can have in your scene. ![]() ![]() This effectively lets users choose between 6, 15, or 24 material editor slots. To change the number of material editor slots, change the selection in Material Editor > Options > Options > Slots settings area. The Compact Material Editor has 2 x 3 material slots by default but allows 3 x 5 and 4 x 6 displays as well. You can have as many materials in this view as you like. This has become the standard interface for many 3D programs today. The latter uses a drag-and-drop, node-based, visual material creation system.
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